Back to the trail.
In order to create a successful haunted trail, you have to have one foot planted firmly in Crazytown. You have to be the sort of person who picks up baby dolls wherever you find them.
You have to be the type of person who can take PVC pipe, electric cable, a foam skull, and paper mache and create this
That's the fun part. Crazytown is a fun place. Many people live there. But to have a successful haunted trail you have to have the other foot planted in the world of checklists, budgets, and planning. Recuiting volunteers (and they rocked!) You have to make non-much fun items such as this.
As each actor checks in, he/she is handed a card saying which scene they'll be in, what sort of costume they need, what sort of makeup, and who can tell them what they'll be doing.
The security team is briefed (members of a motorcycle club--bless these guys)
All the scenes in the trail are built according to ADA standards and are wheelchair accessible.
Meh. But after the checklists are done, you can get back to Crazytown and down to the serious business of scaring people.
High fives are given when you startle someone enough that they fall down. Victory dances for when you hear someone say "I just peed on myself" (and more so when your nose tells you that other functions have expressed themselves). But in all of the years we've been doing this, we have never literally scared the pants off someone. But Rob saw a woman step into the woods--and he assumed that she was trying to hide. His charge and yell of "arrrrrghh" suddenly turned into an "oh--excuse me" as he realized that she was taking care of business before facing the last scene. Rob--you rule!